Forty years ago the Spirit of Vengeance—a Purpose—took William Morgan as its host, demanding he avenge the innocent by killing the guilty. Since then Will has retreated behind Gar, a façade he uses to avoid dealing with what he’s become. Cold, impassive, and devoid of emotion, Gar goes about his life alone—until his tidy, orderly world is upended when he meets Ryan, a broken young man cast out by his family. Spurred to action for reasons he can’t understand, Gar saves Ryan from death and finds himself confronted by his humanity.
Spending time with Ryan helps Will claw out from under Gar’s shadow. He recognizes Ryan is the key to his reclaiming his humanity and facing his past. As Will struggles to control the Purpose, Ryan challenges him to rethink everything he knew about himself and the spirit that possesses him. In the process, he pushes Will to do something he hasn’t done in decades: care.
1st Edition published by Dreamspinner Press, June 2013.
After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron’s near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.
Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel’s birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.
Unconscious and trapped in his own mind, Farrell’s only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel’s spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.